No Thank You, Evil!
If you’re fascinated by the idea of Numenera, but you (or someone in your party) are six years old and still a little intimidated by role playing, how about adding No Thank You, Evil! to your game shelf? Very similar to Numenera, No Thank You, Evil! has a massive world that’s driven primarily by storytelling and a simple, streamlined method of creating characters and charging into battle. All you need is the core rules and someone older (adult, teen, pre-teen) to serve as the game master.
The best part is that No Thank You, Evil! scales based on individual players, so it’s possible (and encouraged!) to have an adventure party made up of all ages, from kids to adults. Everyone will have fun. After a couple games, the next-oldest will have enough confidence to GM an upcoming adventure.
Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Plays with Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s all up to them!
No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles—perhaps fighting a slime monster, winning over the suspicious Mayor, or beating a rabbit at a race.
Whereas conventional board games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free: Their options are limited only by their creativity. Together, the players create a story as they work together to make their way through the adventure!